Citation Index

Blum, Bryce. “Breaking down the League of Legends Visa Issue.”, ESPN, 2 Feb. 2016,

Casselman, Ben. “Resistance Is Futile: ESports Is the Future.”,

Chalk, Andy. “Teenage Overwatch Player Accused of Cheating Proves She’s Just That Good with Zarya.” Pcgamer, PC Gamer, 21 June 2016,

Gabbiadini, Alessandro, and Tobias Greitemeyer. “Uncovering the Association between Strategy Video Games and Self-Regulation: A Correlational Study.” Personality and Individual Differences, vol. 104, 2016, pp. 129–136. doi:10.1016/j.paid.2016.07.041.

Gaudiosi, John. “Big Brands Gravitating towards ESports.” Fortune, 23 July 2014,, Emily. “Why the Unionization of ESports Is a Difficult If Not Impossible Road.” Polygon, Polygon, 19 July 2013,

Fuller, Steve. “ESports Market.”,

Hern, Alex. “Professional Gaming Gets Its First Players Association with WESA.” The Guardian. Guardian News and Media, 16 May 2016.

McLean, L. & Griffiths, M.D. Int J Ment Health Addiction (2018).

Howell, Leo. “League of Legends Hosts 14.7 Million Concurrent Viewers during Worlds.” ESPN. ESPN Internet Ventures, 06 Dec. 2016. Web. <;.

Primack, Brian. “Video Games: Play or ‘Playlike Activity’?” American Journal of Preventive Medicine, 1 July 2009, doi:

Riot Games. “LoL ESports.” LoL ESports, Riot Games, 9 Dec. 2015,

Schiesel, S. (2007, July 28). Video game matches to be televised on CBS. The New York Times, p. B7

Seo, Y., and S.-U. Jung. “Beyond Solitary Play in Computer Games: The Social Practices of ESports.” Journal of Consumer Culture, vol. 16, no. 3, Aug. 2014, pp. 635–655. doi:10.1177/1469540514553711.

Seo, Yuri. “Professionalized Consumption and Identity Transformations in the Field of ESports.” Journal of Business Research, vol. 69, no. 1, 2016, pp. 264–272. doi:10.1016/j.jbusres.2015.07.039.

Shaw, Adrienne. “Rethinking Game Studies: A Case Study Approach to Video Game Play and Identification.” 30 Critical Studies in Media Communication 347-61. N.d. Communication & Mass Media CompleteTM. Web.

Schmidt, Gregory. “Esports Sees Profit in Attracting Female Gamers.” The New York Times. The New York Times, 21 Dec. 2016. Web.

Shaw, Adrienne. “What Is Video Game Culture? Cultural Studies and Game Studies.” Games and Culture 5.4 (2010): 403-24. Web.

Soonhwa Seok, Boaventura DaCosta.” The world’s most intense online gaming culture: Addiction and high-engagement prevalence rates among South Korean adolescents and young adults”, Computers in Human Behavior, Volume 28, Issue 6, November 2012, Pages 2143-2151

Souza, Emily. “ESCon USA: Driving the ESports Industry Forward – ESports Conference.” ESports Conference, Newzoo, 9 Sept. 2015,

Tassi, Paul. “‘Riot Games Reveals League of Legends Has 100 Million Monthly Players.’” Forbes, Forbes Magazine, 13 Sept. 2016,

Tassi, Paul. “Overwatch’s Fake Female Player ‘Ellie’ Scandal Is The Mess That Keeps On Giving”, Forbes Magazine, Jan. 2019

Stepan-Norris. 2015. “Social Justice and the Next Upward Surge for Unions.” Contexts. 14(2):46-51.

Sweet, Stephen. 2017. Changing Contours of Work: Jobs and Opportunities in the New Economy. Thousand Oaks, CA: Sage Publications.

Tassi, Paul. “Riot Games Reveals ‘League of Legends’ Has 100 Million Monthly Players.” Forbes. Forbes Magazine, 13 Sept. 2016. Web.

Yee, Nick. “Beyond 50/50: Breaking Down The Percentage of Female Gamers By Genre.” Quantic Foundry. Quantic Foundry, n.d. Web.