I have a long, involved history with video games. My childhood best friend and I bonded over Pokémon while others took to playing ball or drawing with chalk during recess. The first video game I ever owned was Pokémon Yellow. For the past twenty years I have been absolutely immersed in the world of video games, from the moment I got a Gameboy Color for Christmas when I was ten, to this past year when I finally caved and bought a Nintendo Switch.Continue reading “How Video Games Influenced My Life and My Writing”
Recently I was asked what my opinion was on large bust size of female video game characters and I thought that would be a great topic for a longer post. The short answer is: The size of a female character’s bust surprisingly does not matter. What does matter is whether that particular physical trait is forced on the player and if or how a character’s attire and animations (chest thrust, “come hither” expression, etc.) highlight it. Some gamers love to play seductive characters, while others prefer reserved or practical looks. Both are fine! The key factor is player agency.Continue reading “Video Games, Cleavage, and You – Player Agency in Character Customization”
Over a year ago I wrote a post about female support players on the Overwatch subreddit that hit the front page and generated a lot of buzz in the community at the time. It earned 9 Reddit Gold awards and over 14,000 up-votes, with nearly 4,000 comments. I was even reached out to by the head of player behavior at Blizzard whom had read it.
At the risk of sounding like a humble-bragger, I was absolutely blown away by the response to what started as a rambling rant to another post about Mercy players. I’ve revisited the original content and cleaned it up for posterity.